This is our first multi-format game. However, I'm the only one working on it, so I am the coder, graphician, musician and tester!
Spacewhale is a bullet hell shooter which I'm working on which aims to bring back fond memories of old bullet hell shooter arcade/PS1/PS2/Saturn/Dreamcast games. However, I'm attempting to make it a challenge, but not too hard as I don't wish to scare people away. I'm using the wonderful multi-platform OO development language called Monkey-X, which allows me to build a single codebase but build for up to 10 platforms! The currently supported platforms I'm aiming for are: Windows 7/8, Mac OS X Yosemite, Linux Mint/Ubuntu, Android 4+, Ouya, Amazon Fire TV and PS Vita. I am also looking into the worthiness of XBox 360, Raspberry Pi 2, Windows mobile/RT but I'm still researching. Let me know if you want me to support your preferred platform!
Small update: It turns out the Raspberry Pi 2 is not up to the challenge of coping with games much. I'm still in the process of trying to compile the game under GLFW3, but I don't hold out much hope. Either way, if I am unable to support the Pi in the long run, I might still develop game dev tools that can be used on the Pi, since I am an avid Pi user. (Mine is currently wired up to the excellent Motorola Atrix Lapdock, which turns the Pi into a laptop and it has an 8hr+ battery!)
So, since my last updates, quite a few things have changed with the platforms! I think, for now, this means the game will only work on : Windows XP/7/8/10, Linux Mint/Ubuntu, Mac OS X, Ouya, FireTV, Android and Chrome (ChromeOS, etc) and possibly PS Vita.
I'll update the information here if any of the above changes again!
The Windows, Mac, Linux, Ouya and HTML versions are out for the demo release! Get it on the website at spacewhale.blackjet.co.uk
Still have Android and Fire TV to do. Oh and there won't be a PS Vita edition for the time being. Legal gubbins that they've changed which means I can therefore only partake of when I form a limited company next year..
As mentioned in the Develop blog elsewhere, the game is live for desktop computers and Ouya and I'm still working through getting the game onto the Google Playstore and Amazon store. Thanks for checking!